[Pdx-pm] Rakudo Shootout Fail
Kevin Scaldeferri
kevin at scaldeferri.com
Thu Jun 11 11:03:36 PDT 2009
In general, the usual approach to writing a shootout entry is simply
to port an existing entry to the new language. To a large extent,
that's all the rules allow, as entries are supposed to do the task "in
the same way". You're generally not allowed to develop a new
algorithm or anything like that. So, I'd suggest that people treat it
like any other Perl 5 -> Perl 6 porting task. Once initial Perl 6
entries exist, then work on optimizing or making them more Perl6-ish.
-kevin
On Jun 11, 2009, at 10:11 AM, Eric Wilhelm wrote:
> Hi all,
>
> It seems that everyone who looked at a shootout problem concluded that
> the problem statement was too opaque for them to implement in a
> reasonable amount of time. While shootout problems are still valuable
> to implement in Perl 6, it would be easier and just as useful to
> implement some of the Project Euler problems in both Perl 5 and 6.
>
> http://projecteuler.net/
>
> Ultimately, we just want to be able to compare rakudo to perl. So,
> anything worth graphing is going to be useful. Maybe we need a git
> repository for this?
>
> --Eric
> --
> perl -e 'srand; print join(" ",sort({rand() < 0.5}
> qw(sometimes it is important to be consistent)));'
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