SPUG: flip-flops

Andrew Sweger andrew at sweger.net
Thu Feb 7 03:45:26 CST 2002


On Wed, 6 Feb 2002, Colin Meyer wrote:

> You'd rather that there was a FlipFlop class object that provided an
> accessor to that state?

Amen. I mean, yes.

There is a limit (partly depending on the skill of the person reading the
code) to how much functionality can be successfully abstracted within a
given symbol or mnemonic.

- The first goal of programming is to write code that gets the job done.

- The second goal of programming is to write code that the average coder 
  will read and say, "that's some schweet code, /dude|grrl/".

- The third goal of programming is to write code that one can quickly
  navigate to the thing that made one fail the first goal.

#!/bin/pseudo

Define {
 symbol = !;
 abstraction = DWIM;
 arguments = ANY and ALL;
 context = ANY and ALL;
}

!=<>;

__END__

Well, that takes care of world hunger and peace. What's next? :)

- Is there a zeroth goal of programming?

-- 
Andrew B. Sweger -- The great thing about multitasking is that several
                                things can go wrong at once.


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