SPUG: flip-flops
Andrew Sweger
andrew at sweger.net
Thu Feb 7 03:45:26 CST 2002
On Wed, 6 Feb 2002, Colin Meyer wrote:
> You'd rather that there was a FlipFlop class object that provided an
> accessor to that state?
Amen. I mean, yes.
There is a limit (partly depending on the skill of the person reading the
code) to how much functionality can be successfully abstracted within a
given symbol or mnemonic.
- The first goal of programming is to write code that gets the job done.
- The second goal of programming is to write code that the average coder
will read and say, "that's some schweet code, /dude|grrl/".
- The third goal of programming is to write code that one can quickly
navigate to the thing that made one fail the first goal.
#!/bin/pseudo
Define {
symbol = !;
abstraction = DWIM;
arguments = ANY and ALL;
context = ANY and ALL;
}
!=<>;
__END__
Well, that takes care of world hunger and peace. What's next? :)
- Is there a zeroth goal of programming?
--
Andrew B. Sweger -- The great thing about multitasking is that several
things can go wrong at once.
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