[Pdx-pm] tonight: Moe, Moose, Reindeer, Mo, Moo, Mouse, Zeus, and Seuss Throw Down
benh
ben.hengst at gmail.com
Mon Mar 18 13:37:49 PDT 2013
Speaking of heavy development:
1.1 has been minted: http://shadow.cat/blog/matt-s-trout/moo-one-point-one/
Here's the summary from the repo:
http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=gitmo/Moo.git;a=summary
On Mon, Mar 18, 2013 at 12:56 PM, Michael G. Schwern <schwern at pobox.com> wrote:
> On 3/18/13 11:10 AM, benh wrote:
>> I think that we had a recording failure but the consensus kinda boiled
>> down like this:
>>
>> Moose popular but a little bit slow when it comes to run time
>> Mouse fast runtime and easy to transition to Moose if needed but not
>> capable of interop with Moose
>> Moo interop with Moose but slow both in run time and developer time
>> due to missing features
>
> I approve this summary. :)
>
> "interop" means that Moo can subclass Moose classes and vice-versa. And
> Moo can consume Moose roles and (I think) vice-versa. Mouse and Moose
> have incompatible meta systems and don't talk to each other.
>
> I'd also say that of the three of them, Moo is being the most rapidly
> developed at the moment, in part because it has a lot of catching up to
> do. Mouse is a strict subset of Moose and focuses on bugs, Moose
> compatibility and speed.
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--
benh~
http://about.notbenh.info
Stability is not a Regression.
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