Since this topic is split across some threads I decided to make a new one.<br><br>So is the hackathon for sure what we are going to do on the February meeting? Or does someone else want to do just graphics/GUI Perl presentation with me? <br>
<br><div class="gmail_quote">On Mon, Feb 1, 2010 at 9:42 PM, Mike Stok <span dir="ltr"><<a href="mailto:mike@stok.ca">mike@stok.ca</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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On Feb 1, 2010, at 9:21 PM, Abram Hindle wrote:<br>
<br>
> Mike Stok wrote:<br>
>> * How many people would be interested in hackathons? Last year<br>
>> Kartik mentioned he might be able to do a game hackathon In<br>
>> February.<br>
><br>
> I don't understand what hackathon means in this context. To me a<br>
> hackathon is a bit more than 2 hrs and it has people getting together<br>
> and hacking on one or more related projects.<br>
><br>
> Maybe I misunderstood.<br>
><br>
> If that is the case I propose bootstrapping such a hackathon with a bit<br>
> of a tutorial as a meeting. An interactive perl mongers where people<br>
> should bring and share laptops and hack at a tutorial game.<br></div></div></blockquote><div><br>This is the plan. I have a brief walkthrough then we will make a simple 1 script game. And Mike is suggesting we do a real hackathon on a weekend after people had some time to play.<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div class="h5">
><br>
> There is a possibility of a quasi-hackathon-type of meeting. The<br>
> presenter provides source code & maybe content. For instance Kartik's<br>
> game hackathon could also be spun as a meeting. If one made a tiny game<br>
> framework, like a boardgame/logic game or a pong like game or a breakout<br>
> style game or just a jumping scrolling platformer. Then allow room for<br>
> modifications. The meeting could be a walk-through of the some<br>
> possibilities. How small changes to rules can change the game, etc.<br>
><br>
> This kind of meeting could bootstrap a hackathon ;)<br></div></div></blockquote><div><br>Agreed!<br> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div class="h5">
<br>
</div></div>That's the kind of thing I had in mind. There was a Ruby hackathon a while ago where we got some space off Tucows for a Saturday or Sunday and had agreed on a project before hand. I think it lasted about 6 to 8 hours. The thing I observed was that quite a lot of time is spent getting up to speed if people aren't familiar with the project, so some up front planning and preparation could have made it more effective.<br>
<br>
If people have been to successful hackathons and have an idea about what to do and what not to do then we could avoid some obvious pitfalls.<br>
<br>
Maybe a meeting which gives an overview of the material and what might be achieved would be step 1, and the hackathon could happen soon (inside a couple of weeks?) after that.<br></blockquote><div>Does anyone have a <br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
I think that 2 hours is a little short for a "real" hackathon, especially if there are setup wrinkles (e.g. no working network !)<br></blockquote><div><br>Yeah the no network may suck. Does any one any ideas of the venue for a weekend hackathon?<br>
<br>Kartik Thakore<br></div></div><br>