[tpm] Hackathon or presentation format for Game Development with SDL perl
thakore.kartik at gmail.com
Sun Feb 7 15:03:20 PST 2010
> On Feb 6, 2010, at 10:04 PM, Kartik Thakore wrote:
>> Since this topic is split across some threads I decided to make a
>> new one.
>> So is the hackathon for sure what we are going to do on the
>> February meeting? Or does someone else want to do just graphics/GUI
>> Perl presentation with me?
> My $0.02 is that you should do an introduction and there should be
> time at the end for the attendees to try getting a simple game going
> on Thursday. If there is enough interest then we could think about
> organizing a Perl/SDL hackathon.
> I think that there was misunderstanding about the term "hackathon",
> and maybe we (TPM) need to use a different term for a short "lab
> programming session". Usually hackathons are quite long sessions,
> and we would need to plan a little to make it a successful and
> rewarding event (location, supply of food / coffee / pop / beer...)
> How does that sound?
This sounds way more reasonable and doable. I am working on this lab
as we speak. I will have more soon. If you want to see what the wip
game we will work. Take a look at http://github.com/kthakore/gravong/tree/exp/gravity.pl
. I think it is a simple game (with a twist) we can walkthrough in
less then 90 mins. If we dont get through all of it I will still
provide the docs that should get people through the game. My primary
focus will be on explaining the SDL perl bindings.
If there is a good interest we can come up with a good solid game that
we can try a hackathon on it. I may have a good idea for you guys ;)
>> On Mon, Feb 1, 2010 at 9:42 PM, Mike Stok <mike at stok.ca> wrote:
>> On Feb 1, 2010, at 9:21 PM, Abram Hindle wrote:
>> > Mike Stok wrote:
>> >> * How many people would be interested in hackathons? Last year
>> >> Kartik mentioned he might be able to do a game hackathon In
>> >> February.
>> > I don't understand what hackathon means in this context. To me a
>> > hackathon is a bit more than 2 hrs and it has people getting
>> > and hacking on one or more related projects.
>> > Maybe I misunderstood.
>> > If that is the case I propose bootstrapping such a hackathon with
>> a bit
>> > of a tutorial as a meeting. An interactive perl mongers where
>> > should bring and share laptops and hack at a tutorial game.
>> This is the plan. I have a brief walkthrough then we will make a
>> simple 1 script game. And Mike is suggesting we do a real hackathon
>> on a weekend after people had some time to play.
>> > There is a possibility of a quasi-hackathon-type of meeting. The
>> > presenter provides source code & maybe content. For instance
>> > game hackathon could also be spun as a meeting. If one made a
>> tiny game
>> > framework, like a boardgame/logic game or a pong like game or a
>> > style game or just a jumping scrolling platformer. Then allow
>> room for
>> > modifications. The meeting could be a walk-through of the some
>> > possibilities. How small changes to rules can change the game, etc.
>> > This kind of meeting could bootstrap a hackathon ;)
>> That's the kind of thing I had in mind. There was a Ruby hackathon
>> a while ago where we got some space off Tucows for a Saturday or
>> Sunday and had agreed on a project before hand. I think it lasted
>> about 6 to 8 hours. The thing I observed was that quite a lot of
>> time is spent getting up to speed if people aren't familiar with
>> the project, so some up front planning and preparation could have
>> made it more effective.
>> If people have been to successful hackathons and have an idea about
>> what to do and what not to do then we could avoid some obvious
>> Maybe a meeting which gives an overview of the material and what
>> might be achieved would be step 1, and the hackathon could happen
>> soon (inside a couple of weeks?) after that.
>> Does anyone have a
>> I think that 2 hours is a little short for a "real" hackathon,
>> especially if there are setup wrinkles (e.g. no working network !)
>> Yeah the no network may suck. Does any one any ideas of the venue
>> for a weekend hackathon?
>> Kartik Thakore
> Mike Stok <mike at stok.ca>
> The "`Stok' disclaimers" apply.
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