[Pdx-pm] tonight: Moe, Moose, Reindeer, Mo, Moo, Mouse, Zeus, and Seuss Throw Down

benh ben.hengst at gmail.com
Mon Mar 18 13:37:49 PDT 2013

Speaking of heavy development:

1.1 has been minted: http://shadow.cat/blog/matt-s-trout/moo-one-point-one/
Here's the summary from the repo:

On Mon, Mar 18, 2013 at 12:56 PM, Michael G. Schwern <schwern at pobox.com> wrote:
> On 3/18/13 11:10 AM, benh wrote:
>> I think that we had a recording failure but the consensus kinda boiled
>> down like this:
>>   Moose popular but a little bit slow when it comes to run time
>>   Mouse fast runtime and easy to transition to Moose if needed but not
>> capable of interop with Moose
>>   Moo interop with Moose but slow both in run time and developer time
>> due to missing features
> I approve this summary. :)
> "interop" means that Moo can subclass Moose classes and vice-versa.  And
> Moo can consume Moose roles and (I think) vice-versa.  Mouse and Moose
> have incompatible meta systems and don't talk to each other.
> I'd also say that of the three of them, Moo is being the most rapidly
> developed at the moment, in part because it has a lot of catching up to
> do.  Mouse is a strict subset of Moose and focuses on bugs, Moose
> compatibility and speed.
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Stability is not a Regression.

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