[Pdx-pm] Rakudo Shootout Fail

Kevin Scaldeferri kevin at scaldeferri.com
Thu Jun 11 11:03:36 PDT 2009

In general, the usual approach to writing a shootout entry is simply  
to port an existing entry to the new language.  To a large extent,  
that's all the rules allow, as entries are supposed to do the task "in  
the same way".  You're generally not allowed to develop a new  
algorithm or anything like that.  So, I'd suggest that people treat it  
like any other Perl 5 -> Perl 6 porting task.  Once initial Perl 6  
entries exist, then work on optimizing or making them more Perl6-ish.


On Jun 11, 2009, at 10:11 AM, Eric Wilhelm wrote:

> Hi all,
> It seems that everyone who looked at a shootout problem concluded that
> the problem statement was too opaque for them to implement in a
> reasonable amount of time.  While shootout problems are still valuable
> to implement in Perl 6, it would be easier and just as useful to
> implement some of the Project Euler problems in both Perl 5 and 6.
>  http://projecteuler.net/
> Ultimately, we just want to be able to compare rakudo to perl.  So,
> anything worth graphing is going to be useful.  Maybe we need a git
> repository for this?
> --Eric
> -- 
> perl -e 'srand; print join(" ",sort({rand() < 0.5}
>  qw(sometimes it is important to be consistent)));'
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